This article links to the hypodermic needle theory because the media source (Video games) is injected into the consumers brains, in this case the article quoted
"Playing a violent video game for just an hour over a three-day period is enough to increase aggressive behaviour, according to a new study"
I agree with this to an extent because with young children many are influenced very easily so will find it tempting to copy what they see because they think its "cool". On the other hand, many will find it normal and aren't easily influenced by this. This applies to the older generation because they seem to have more knowledge of their surrounding so aren't easily influenced when playing a game like call of duty.
Jamal Edwards: Amateur film-maker turned Multi-Millionaire
This links to the two step flow model because this one person Jamal Edwards who created his own media channel called SBTV has had the power to promote artist through his channel, which has brought him publicity and profit because they have become recognised so are able to rap through concerts and bring Jamal Edwards a shout or recognition which will make his channel recognised and more watched which will increase his profit. He puts up the music he thinks is good or has some sort of potential and people trust his opinion therefore he influences the views of others.
This is an example showing a young boy playing a video game and being influenced we see this through his reaction while dying in the game in this video you can clearly see aggressiveness which the game has taught him so in a way you can say violent games will influence children to become aggressive and violent.
This is a video of a prank played on the public of a man scaring the public with a this shows that from what people see on TV this may influence them to go out and do the same because they see that the makers of this video gain entertainment happiness so this may make them feel as if they find this funny and may go out and do this for their own reasons and satisfaction.
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